Aew star Kenny Omega has revealed the latest crossover between the world of wrestling and gaming. This is the voice role of producer Adi Shankar’s upcoming Devil May Cry Animated Series for Netflix. The revelation comes amid a wide range of conversations between wrestling superstars and visionary producers, confirming the continued expansion of Omega beyond the wrestling ring.
From wrestlers to voice actors
Omega has long been known for his passionate gaming fandom along with his wrestling career, but has confirmed his participation in the highly anticipated adaptation of Capcom’s popular action game series. While discussing Shankar’s approach to the project, Omega casually revealed his involvement.
“You play a sturdy snake. Yes. Yeah, almost, yeah, a sturdy snake,” confirmed Shankar. Omega added:
This marks the second collaboration between Omega and Shankar, following the wrestler’s appearance in “Captain Laser Hawk.” However, unlike his previous role in which he played himself, the character of Devil May Cry from Omega becomes an original performance.
“It’s the second show we’ve been to together, man,” Shankar said in the conversation. “Yeah, I didn’t play it myself this time. I didn’t play it this time,” confirms Omega, in contrast to previous works on “Captain Laser Hawk.”
For Omega, the opportunity represents a meaningful connection between his career and his lifelong passion for the game. As he explained:
“I could do something with some of the things I’ve loved over the years and inspired me… I wouldn’t have done without wrestling.”
Wrestling Star Game Connection
The role of Devil May Cry is a natural extension of Omega’s well-established game credentials. In their conversation, he revealed his deep connection with the franchise, recalling his history in the original game.
“I still remember those days, you know, you know, you know, you play Devil May Cry, and I think that’s the only demon May Cry I’ve performed three times now. “I think I played the original twice and remember when the HD Remaster collection came out like the first three.
This game’s expertise makes Omega the ideal collaborator for Shankar. Shankar emphasized his commitment to adapting real video games through conversation. Unlike many Hollywood figures who approach game properties without being familiar with source material, both Omega and Shankar speak the language of game fans.
“It’s crazy that they liked. It’s crazy for me to blow my mind when I hear that Project, a video game adaptation, has won Greenlight and that producers, directors, actors and actresses aren’t playing the game.
Realize Devil May’s crying
Although specific details about Omega’s characters remain limited, Shankar shared extensive insights into his approach to Devil May Cry’s adaptation, pledging a series that celebrates the game’s legacy while adding psychological depth.
“I didn’t want to modernize it. No. It was like my first. I didn’t seem to modernize this because I wanted to recreate the memories of playing it on PS2,” Shankar explained, highlighting his commitment to capturing the original game with a very impactful, nostalgic feeling.
This series focuses on the early days of the life of the main character Dante before he fully understands his demonic legacy. “This is like the previous Dante who even knew how powerful Dante was,” Shankar revealed. “He’s like getting it. This was like Batman starting like that… he doesn’t even know he’s a demon. And he says, “I’m just hunting these things, and he doesn’t even really think about why he has these special abilities.”
For fans of both wrestling and gaming, the collaboration represents the perfect intersection of Omega’s double passions. As someone who has successfully linked the world of professional wrestling and gaming throughout his career, his involvement adds another layer of reliability to Shankar’s vision.
“It’s great to be able to do something with things I’ve loved over the years and things that inspired me,” Omega replied. “I wouldn’t have done it without wrestling.”
Although the release date for the Devil May Cry series has not been announced, the involvement of both gamefluent producers like Shankar and real game lovers like Omega suggests that the adaptation is in the knowledgeable hands.